// // EntityStunnedEvent.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using NosSmooth.Game.Data.Entities; namespace NosSmooth.Game.Events.Entities; /// /// The given entity has been stunned or unstunned. /// /// The entity. /// Whether the entity cannot move. /// Whether the entity cannot attack. public record EntityStunnedEvent(ILivingEntity Entity, bool CantMove, bool CantAttack) : IGameEvent;