// // Act4StatusReceivedEvent.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using NosSmooth.Game.Data.Act4; using NosSmooth.Packets.Enums.Entities; namespace NosSmooth.Game.Events.Act4; /// /// A new act4 status was received. /// /// The faction the player belongs to. /// Minutes until the faction with raid will be reset. /// The angel status. /// The demon status. public record Act4StatusReceivedEvent ( FactionType Faction, long MinutesUntilReset, Act4FactionStatus AngelStatus, Act4FactionStatus DemonStatus ) : IGameEvent;