//
// UnsafeInventoryApi.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System.Data;
using NosSmooth.Core.Client;
using NosSmooth.Core.Contracts;
using NosSmooth.Game.Data.Entities;
using NosSmooth.Game.Data.Inventory;
using NosSmooth.Game.Events.Entities;
using NosSmooth.Packets.Client.Inventory;
using NosSmooth.Packets.Enums.Inventory;
using NosSmooth.Packets.Server.Maps;
using OneOf.Types;
using Remora.Results;
namespace NosSmooth.Game.Apis.Unsafe;
///
/// Packet api for managing items in inventory.
///
public class UnsafeInventoryApi
{
private readonly INostaleClient _client;
private readonly Contractor _contractor;
///
/// Initializes a new instance of the class.
///
/// The nostale client.
/// The contractor.
public UnsafeInventoryApi(INostaleClient client, Contractor contractor)
{
_client = client;
_contractor = contractor;
}
///
/// Drop the given item.
///
/// The bag where the item is located.
/// The slot the item is at.
/// The amount to drop.
/// The cancellation token used for cancelling the operation.
/// A result that may or may not have succeeded.
public Task DropItemAsync
(
BagType bag,
short slot,
short amount,
CancellationToken ct = default
)
=> _client.SendPacketAsync(new PutPacket(bag, slot, amount), ct);
///
/// Creates a contract for dropping an item.
/// Returns the ground item that was thrown on the ground.
///
/// The inventory bag.
/// The inventory slot.
/// The amount to drop.
/// A contract representing the drop operation.
public IContract ContractDropItem
(
BagType bag,
InventorySlot slot,
short amount
)
{
// TODO: confirm dialog.
return new ContractBuilder(_contractor, DefaultStates.None)
.SetMoveAction
(
DefaultStates.None,
async (_, ct) =>
{
await DropItemAsync(bag, slot.Slot, amount, ct);
return true;
},
DefaultStates.Requested
)
.SetMoveFilter
(
DefaultStates.Requested,
data => data.Item.Amount == amount && data.Item.VNum == slot.Item?.ItemVNum,
DefaultStates.ResponseObtained
)
.SetFillData
(
DefaultStates.Requested,
data => data.Item
)
.Build();
}
///
/// Move the given item within one bag.
///
/// The bag the item is in.
/// The source slot to move the item from.
/// The destination slot to move the item to.
/// The amount to move.
/// The cancellation token used for cancelling the operation.
/// A result that may or may not have succeeded.
public Task MoveItemAsync
(
BagType bag,
short sourceSlot,
short destinationSlot,
short amount,
CancellationToken ct = default
)
=> MoveItemAsync
(
bag,
sourceSlot,
bag,
destinationSlot,
amount,
ct
);
///
/// Move an item from the given source bag and slot to the given destination bag and slot.
///
/// The bag the item is in.
/// The source slot to move the item from.
/// The destination bag to move the item to.
/// The destination slot to move the item to.
/// The amount to move.
/// The cancellation token used for cancelling the operation.
/// A result that may or may not have succeeded.
public Task MoveItemAsync
(
BagType sourceBag,
short sourceSlot,
BagType destinationBag,
short destinationSlot,
short amount,
CancellationToken ct = default
)
{
if (sourceBag == destinationBag)
{
return _client.SendPacketAsync(new MviPacket(sourceBag, sourceSlot, amount, destinationSlot), ct);
}
return _client.SendPacketAsync(new MvePacket(sourceBag, sourceSlot, destinationBag, destinationSlot), ct);
}
}