// // PartnerInitializedEvent.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using NosSmooth.Game.Data.Mates; using NosSmooth.Game.Data.Social; namespace NosSmooth.Game.Events.Mates; /// /// A partner the character owns was initialized. /// /// The partner. public record PartnerInitializedEvent(Partner Partner) : IGameEvent;