//
// ScPPacket.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Packets.Enums;
using NosSmooth.Packets.Server.Character;
using NosSmooth.PacketSerializer.Abstractions.Attributes;
using NosSmooth.PacketSerializer.Abstractions.Common;
namespace NosSmooth.Packets.Server.Mates;
///
/// Information about a pet the
/// character owns.
///
/// The id of the pet entity.
/// The vnum of the pet.
/// Unknown TODO.
/// The level of the pet.
/// The loyalty of the pet.
/// The experience of the pet.
/// Unknown TODO.
/// The upgrade of attack.
/// The minimum attack amount.
/// The maximum attack amount.
/// Unknown TODO.
/// The critical chance of the pet's hit.
/// The critical rate of the pet's hit.
/// The pet's defence upgrade.
/// The melee defence.
/// The dodge of melee defence.
/// The ranged defence.
/// The dodge of ranged defence.
/// The magical defence.
/// The element of the pet.
/// Information about pet's resistance
/// The current hp of the pet.
/// The maximum hp of the pet.
/// The current mp of the pet.
/// The maximum mp of the pet.
/// Unknown TODO.
/// The maximum experience in current level of the pet.
/// Whether the pet can pick up stuff.
/// The name of the pet.
/// Whether the pet is summonable.
[PacketHeader("sc_p", PacketSource.Server)]
[GenerateSerializer(true)]
public record ScPPacket
(
[PacketIndex(0)]
long PetId,
[PacketIndex(1)]
long NpcVNum,
[PacketIndex(2)]
long TransportId,
[PacketIndex(3)]
short Level,
[PacketIndex(4)]
short Loyalty,
[PacketIndex(5)]
long Experience,
[PacketIndex(6)]
short Unknown1,
[PacketIndex(7)]
short AttackUpgrade,
[PacketIndex(8)]
int MinimumAttack,
[PacketIndex(9)]
int MaximumAttack,
[PacketIndex(10)]
int Concentrate,
[PacketIndex(11)]
int CriticalChance,
[PacketIndex(12)]
int CriticalRate,
[PacketIndex(13)]
short DefenceUpgrade,
[PacketIndex(14)]
int MeleeDefence,
[PacketIndex(15)]
int MeleeDefenceDodge,
[PacketIndex(16)]
int RangeDefence,
[PacketIndex(17)]
int RangeDodgeRate,
[PacketIndex(18)]
int MagicalDefence,
[PacketIndex(19)]
Element Element,
[PacketIndex(20, InnerSeparator = ' ')]
ResistanceSubPacket ResistanceSubPacket,
[PacketIndex(21)]
int Hp,
[PacketIndex(22)]
int HpMax,
[PacketIndex(23)]
int Mp,
[PacketIndex(24)]
int MpMax,
[PacketIndex(25)]
int Unknown4,
[PacketIndex(26)]
int LevelExperience,
[PacketIndex(27)]
bool CanPickUp,
[PacketIndex(28)]
NameString Name,
[PacketIndex(29)]
bool IsSummonable
) : IPacket;