//
// WalkPacket.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.PacketSerializer.Abstractions.Attributes;
namespace NosSmooth.Packets.Client.Movement;
///
/// Packet sent when moving.
///
///
/// This packet is sent every x seconds
/// when moving. The packet is sent before the
/// player has actually reached the position.
///
/// The server should respond with "at" packet.
///
/// The position the character is walking to.
///
/// The check sum. Has value: (walkPacket.PositionX + walkPacket.PositionY) % 3 % 2.
/// The movement speed.
[PacketHeader("walk", PacketSource.Client)]
[GenerateSerializer(true)]
public record WalkPacket
(
[PacketIndex(0)]
short PositionX,
[PacketIndex(1)]
short PositionY,
[PacketIndex(2)]
byte CheckSum,
[PacketIndex(3)]
short Speed
) : IPacket;