//
//  SkillsReceivedEvent.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Game.Data.Characters;
namespace NosSmooth.Game.Events.Characters;
/// 
/// Received skills of the character.
/// 
/// The skills.
public record SkillsReceivedEvent(Skills Skills) : IGameEvent;