//
//  ReceivedCharacterDataEvent.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Game.Data.Characters;
namespace NosSmooth.Game.Events.Characters;
/// 
/// Represents received new updated character data.
/// 
/// The newly received data.
public record ReceivedCharacterDataEvent
(
    Character Character
) : IGameEvent;