//
// InEquipmentSubPacket.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.PacketSerializer.Abstractions.Attributes;
namespace NosSmooth.Packets.Server.Maps;
///
/// Sub packet of present if the in packet
/// is for a player. Contains information about the player's
/// weapon.
/// ///
/// The VNum of the hat.
/// The VNum of the armor.
/// The VNum of the main weapon.
/// The VNum of the secondary weapon.
/// The VNum of the mask.
/// The VNum of the fairy item.
/// The VNum of the costume suit.
/// The VNum of the costume hat.
/// The skin of the weapon.
/// The skin of the wings.
[PacketHeader(null, PacketSource.Server)]
[GenerateSerializer(true)]
public record InEquipmentSubPacket
(
[PacketIndex(0)]
int? HatVNum,
[PacketIndex(1)]
int? ArmorVNum,
[PacketIndex(2)]
int? MainWeaponVNum,
[PacketIndex(3)]
int? SecondaryWeaponVNum,
[PacketIndex(4)]
int? MaskVNum,
[PacketIndex(5)]
int? FairyVNum,
[PacketIndex(6)]
int? CostumeSuitVNum,
[PacketIndex(7)]
int? CostumeHatVNum,
[PacketIndex(8)]
short? WeaponSkin,
[PacketIndex(9)]
short? WingSkin
) : IPacket;