//
// Skill.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
namespace NosSmooth.Game.Data.Characters;
///
/// Represents nostale skill entity.
///
/// The vnum of the skill.
/// The level of the skill. Unknown feature.
public record Skill(long SkillVNum, int? Level = default)
{
///
/// Gets the last time this skill was used.
///
public DateTimeOffset LastUseTime { get; internal set; }
///
/// Gets the cooldown of the skill.
///
public TimeSpan? Cooldown { get; internal set; }
///
/// Gets whether the skill is on cooldown.
///
///
/// This is set when the server sends sr packet,
/// prefer to use this instead of checking the LastUseTime and Cooldown.
///
public bool IsOnCooldown { get; internal set; }
}