//
//  WalkInRangeOperation.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using System.Diagnostics;
using NosSmooth.Extensions.Combat.Errors;
using NosSmooth.Extensions.Pathfinding;
using NosSmooth.Extensions.Pathfinding.Errors;
using NosSmooth.Game.Data.Entities;
using NosSmooth.Game.Data.Info;
using NosSmooth.Game.Errors;
using NosSmooth.Packets.Client.Inventory;
using Remora.Results;

namespace NosSmooth.Extensions.Combat.Operations;

/// <summary>
/// A combat operation that walks into a given range of an entity.
/// </summary>
/// <param name="WalkManager">The walk manager.</param>
/// <param name="Entity">The entity to walk to.</param>
/// <param name="Distance">The maximal distance from the entity.</param>
public record WalkInRangeOperation
(
    WalkManager WalkManager,
    IEntity Entity,
    float Distance
) : ICombatOperation
{
    private Task<Result>? _walkInRangeOperation;
    private CancellationTokenSource? _ct;
    private bool _disposed;

    /// <inheritdoc />
    public OperationQueueType QueueType => OperationQueueType.TotalControl;

    /// <inheritdoc />
    public bool MayBeCancelled => true;

    /// <inheritdoc />
    public Task<Result> BeginExecution(ICombatState combatState, CancellationToken ct = default)
    {
        if (_walkInRangeOperation is not null)
        {
            return Task.FromResult(Result.FromSuccess());
        }

        _ct = new CancellationTokenSource();
        _walkInRangeOperation = Task.Run
        (
            () => UseAsync(combatState, _ct.Token),
            _ct.Token
        );
        return Task.FromResult(Result.FromSuccess());
    }

    /// <inheritdoc />
    public async Task<Result> WaitForFinishedAsync(ICombatState combatState, CancellationToken ct = default)
    {
        if (IsFinished())
        {
            return Result.FromSuccess();
        }

        await BeginExecution(combatState, ct);
        if (_walkInRangeOperation is null)
        {
            throw new UnreachableException();
        }

        try
        {
            return await _walkInRangeOperation;
        }
        catch (OperationCanceledException)
        {
            return Result.FromSuccess();
        }
        catch (Exception e)
        {
            return e;
        }
    }

    /// <inheritdoc />
    public bool IsExecuting()
        => _walkInRangeOperation is not null && !IsFinished();

    /// <inheritdoc />
    public bool IsFinished()
        => _walkInRangeOperation?.IsCompleted ?? false;

    /// <inheritdoc />
    public Result CanBeUsed(ICombatState combatState)
    {
        var character = combatState.Game.Character;
        if (character is null)
        {
            return new CharacterNotInitializedError();
        }

        if (character.CantMove)
        {
            return new CannotBeUsedError(CanBeUsedResponse.MustWait, new CharacterCannotMoveError());
        }

        return Result.FromSuccess();
    }

    /// <inheritdoc />
    public void Cancel()
    {
        _ct?.Cancel();
    }

    private async Task<Result> UseAsync(ICombatState combatState, CancellationToken ct = default)
    {
        var character = combatState.Game.Character;
        if (character is null)
        {
            return new CharacterNotInitializedError();
        }

        var distance = Distance;
        while (distance >= 0)
        {
            var position = Entity.Position;
            if (position is null)
            {
                return new NotInitializedError("entity's position");
            }

            var currentPosition = character.Position;
            if (currentPosition is null)
            {
                return new CharacterNotInitializedError("Position");
            }

            if (Entity.Position?.DistanceSquared(currentPosition.Value) <= Distance * Distance)
            {
                return Result.FromSuccess();
            }

            var closePosition = GetClosePosition(currentPosition.Value, position.Value, distance);
            if (closePosition == currentPosition)
            {
                return Result.FromSuccess();
            }

            using var goToCancellationTokenSource = CancellationTokenSource.CreateLinkedTokenSource(ct);
            var walkResultTask = WalkManager.PlayerGoToAsync
                (closePosition.X, closePosition.Y, true, goToCancellationTokenSource.Token);

            while (!walkResultTask.IsCompleted)
            {
                await Task.Delay(5, ct);
                if (Entity.Position != position)
                {
                    goToCancellationTokenSource.Cancel();
                    await walkResultTask;
                }
            }

            if (Entity.Position != position)
            {
                continue;
            }

            var walkResult = await walkResultTask;
            if ((character.Position - Entity.Position)?.DistanceSquared(Position.Zero) <= Distance * Distance)
            {
                return Result.FromSuccess();
            }

            if (!walkResult.IsSuccess && walkResult.Error is PathNotFoundError)
            {
                if (distance - 1 > 0)
                {
                    distance--;
                }
                else
                {
                    distance = 0;
                }

                continue;
            }

            return walkResult;
        }

        return Result.FromSuccess();
    }

    private Position GetClosePosition(Position start, Position target, double distance)
    {
        var diff = start - target;
        if (diff.DistanceSquared(Position.Zero) < distance * distance)
        {
            return start;
        }

        var diffLength = Math.Sqrt(diff.DistanceSquared(Position.Zero));
        return target + ((distance / diffLength) * diff);
    }

    /// <inheritdoc />
    public void Dispose()
    {
        if (_disposed)
        {
            return;
        }
        _disposed = true;
        _ct?.Cancel();
        _walkInRangeOperation?.Dispose();
        _ct?.Dispose();
    }
}