~ruther/NosSmooth.Local

f5bc4d60f43a957e8b6d4fe6a119b32492a183d8 — Rutherther 2 years ago f89bf7b
feat(samples): make custom SimplePiiBot skill selector

Selects areal skills for Piis, any skill for PiiPod
M src/Samples/HighLevel/SimplePiiBot/Bot.cs => src/Samples/HighLevel/SimplePiiBot/Bot.cs +14 -2
@@ 131,7 131,7 @@ public class Bot : IStatefulEntity
                (
                    entity.Id,
                    _walkManager,
                    new UseSkillPolicy(true, null)
                    new SkillSelector(Piis.Contains(entity.VNum))
                ),
                ct
            );


@@ 145,7 145,7 @@ public class Bot : IStatefulEntity
        }
    }

    private ILivingEntity? ChooseNextEntity(Map map, Character character, Position characterPosition)
    private Monster? ChooseNextEntity(Map map, Character character, Position characterPosition)
    {
        var piisCount = map.Entities
            .GetEntities()


@@ 159,6 159,18 @@ public class Bot : IStatefulEntity
            choosingList = Piis;
        }

        var piiOrPod = GetEntity(choosingList, map, characterPosition);

        if (piiOrPod is null && piisCount != 0)
        {
            piiOrPod = GetEntity(Piis, map, characterPosition);
        }

        return piiOrPod;
    }

    private Monster? GetEntity(long[] choosingList, Map map, Position characterPosition)
    {
        return map.Entities.GetEntities()
            .OfType<Monster>()
            .Where(x => x.Hp?.Percentage > 0)

A src/Samples/HighLevel/SimplePiiBot/SkillSelector.cs => src/Samples/HighLevel/SimplePiiBot/SkillSelector.cs +50 -0
@@ 0,0 1,50 @@
//
//  SkillSelector.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using NosSmooth.Data.Abstractions.Enums;
using NosSmooth.Extensions.Combat.Errors;
using NosSmooth.Extensions.Combat.Selectors;
using NosSmooth.Game.Data.Characters;
using Remora.Results;

namespace SimplePiiBot;

/// <summary>
/// Selects skill for the pii bot.
/// </summary>
public class SkillSelector : ISkillSelector
{
    private bool _isPii;

    /// <summary>
    /// Initializes a new instance of the <see cref="SkillSelector"/> class.
    /// </summary>
    /// <param name="isPii">Whether the target entity is a pii (false for pii pod).</param>
    public SkillSelector(bool isPii)
    {
        _isPii = isPii;
    }

    /// <inheritdoc />
    public Result<Skill> GetSelectedSkill(IEnumerable<Skill> usableSkills)
    {
        var skills = usableSkills.ToList();

        var skill = skills.MaxBy(x => x.Info!.Range);
        if (_isPii)
        {
            // try to find skill that does area damage
            skill = skills.MinBy(x => x.Info!.HitType == HitType.EnemiesInZone ? 0 : 1);
        }

        if (skill is null)
        {
            return new SkillNotFoundError();
        }

        return skill;
    }
}
\ No newline at end of file

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