//
// WalkCommands.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.ChatCommands;
using NosSmooth.Core.Client;
using NosSmooth.Core.Commands;
using NosSmooth.Core.Commands.Walking;
using NosSmooth.Core.Extensions;
using NosSmooth.Extensions.Pathfinding;
using NosSmooth.LocalBinding;
using NosSmooth.LocalBinding.Structs;
using NosSmooth.Packets.Enums;
using NosSmooth.Packets.Enums.Chat;
using NosSmooth.Packets.Enums.Entities;
using NosSmooth.Packets.Server.Chat;
using Remora.Commands.Attributes;
using Remora.Commands.Groups;
using Remora.Results;
namespace WalkCommands.Commands;
///
/// Represents command group for walking.
///
public class WalkCommands : CommandGroup
{
private readonly ManagedNostaleClient _client;
private readonly PetManagerList _petManagerList;
private readonly WalkManager _walkManager;
private readonly FeedbackService _feedbackService;
///
/// Initializes a new instance of the class.
///
/// The nostale client.
/// The pet manager list.
/// The walk manager.
/// The feedback service.
public WalkCommands(ManagedNostaleClient client, PetManagerList petManagerList, WalkManager walkManager, FeedbackService feedbackService)
{
_client = client;
_petManagerList = petManagerList;
_walkManager = walkManager;
_feedbackService = feedbackService;
}
///
/// Attempts to walk the character to the specified lcoation.
///
/// The x coordinate.
/// The y coordinate.
/// Whether the user can cancel the operation.
/// The pet selectors indices.
/// A result that may or may not have succeeded.
[Command("walk")]
public async Task HandleWalkToAsync
(
short x,
short y,
bool isCancellable = true,
[Option('p', "pet")]
params int[] petSelectors
)
{
var receiveResult = await _client.ReceivePacketAsync
(
new SayPacket(EntityType.Map, 1, SayColor.Red, $"Going to walk to {x} {y}."),
CancellationToken
);
if (!receiveResult.IsSuccess)
{
return receiveResult;
}
var pets = petSelectors
.Select(i => _petManagerList[i].Entity.Id)
.Select(id => (id, x, y));
var command = new WalkCommand
(
x,
y,
2,
pets.ToArray(),
AllowUserCancel: isCancellable
);
var walkResult = await _client.SendCommandAsync(command, CancellationToken);
if (!walkResult.IsSuccess)
{
await _feedbackService.SendErrorMessageAsync
($"Could not finish walking. {walkResult.ToFullString()}", CancellationToken);
await _client.ReceivePacketAsync
(
new SayPacket(EntityType.Map, 1, SayColor.Red, "Could not finish walking."),
CancellationToken
);
return walkResult;
}
return await _client.ReceivePacketAsync
(
new SayPacket(EntityType.Map, 1, SayColor.Red, "Walk has finished successfully."),
CancellationToken
);
}
///
/// Attempts to walk the character to the specified lcoation using path finding.
///
/// The x coordinate.
/// The y coordinate.
/// Whether the user can cancel the operation.
/// The pet selectors indices.
/// A result that may or may not have succeeded.
[Command("pwalk")]
public async Task HandlePathfindingWalkToAsync
(
short x,
short y,
bool isCancellable = true,
[Option('p', "pet")]
params int[] petSelectors
)
{
var receiveResult = await _client.ReceivePacketAsync
(
new SayPacket(EntityType.Map, 1, SayColor.Red, $"Going to walk to {x} {y}."),
CancellationToken
);
if (!receiveResult.IsSuccess)
{
return receiveResult;
}
var pets = petSelectors
.Select(i => _petManagerList[i].Entity.Id)
.Select(id => (id, x, y));
var tasks = new List>();
tasks.Add(_walkManager.PlayerGoToAsync
(
x,
y,
isCancellable,
CancellationToken
));
foreach (var pet in pets)
{
tasks.Add(_walkManager.MateWalkToAsync(pet.id, pet.x, pet.y, isCancellable, CancellationToken));
}
var results = await Task.WhenAll(tasks);
var errorfulResults = results.Where(x => !x.IsSuccess).OfType().ToArray();
if (errorfulResults.Length > 0)
{
await _client.ReceivePacketAsync
(
new SayPacket(EntityType.Map, 1, SayColor.Red, "Could not finish walking."),
CancellationToken
);
var result = errorfulResults.Length switch
{
1 => (Result)errorfulResults[0],
_ => new AggregateError(errorfulResults)
};
await _feedbackService.SendErrorMessageAsync
($"Could not finish walking. {result.ToFullString()}", CancellationToken);
return result;
}
return await _client.ReceivePacketAsync
(
new SayPacket(EntityType.Map, 1, SayColor.Red, "Walk has finished successfully."),
CancellationToken
);
}
}