// // IEntityFollowHook.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using NosSmooth.LocalBinding.EventArgs; using NosSmooth.LocalBinding.Structs; using Reloaded.Hooks.Definitions.X86; namespace NosSmooth.LocalBinding.Hooks; /// /// A hook of CharacterManager.EntityFollow. /// public interface IEntityFollowHook : INostaleHook { /// /// NosTale entity follow function to hook. /// /// The player manager object. /// The entity object. /// Unknown 1. TODO. /// Unknown 2. TODO. /// 1 to proceed to NosTale function, 0 to block the call. [Function ( new[] { FunctionAttribute.Register.eax, FunctionAttribute.Register.edx, FunctionAttribute.Register.ecx }, FunctionAttribute.Register.eax, FunctionAttribute.StackCleanup.Callee, new[] { FunctionAttribute.Register.ebx, FunctionAttribute.Register.esi, FunctionAttribute.Register.edi, FunctionAttribute.Register.ebp } )] public delegate nuint EntityFollowDelegate ( nuint playerManagerPtr, nuint entityPtr, int unknown1 = 0, int unknown2 = 1 ); /// /// Entity follow function. /// /// /// Does not support unfollow. For unfollow, use . /// /// The entity object. public delegate void EntityFollowWrapperDelegate(MapBaseObj entity); }