//
// SkillSelector.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Data.Abstractions.Enums;
using NosSmooth.Extensions.Combat.Errors;
using NosSmooth.Extensions.Combat.Selectors;
using NosSmooth.Game.Data.Characters;
using Remora.Results;
namespace SimplePiiBot;
///
/// Selects skill for the pii bot.
///
public class SkillSelector : ISkillSelector
{
private bool _isPii;
///
/// Initializes a new instance of the class.
///
/// Whether the target entity is a pii (false for pii pod).
public SkillSelector(bool isPii)
{
_isPii = isPii;
}
///
public Result GetSelectedSkill(IEnumerable usableSkills)
{
var skills = usableSkills.ToList();
var skill = skills.MaxBy(x => x.Info!.Range);
if (_isPii)
{
// try to find skill that does area damage
skill = skills.MinBy(x => x.Info!.HitType == HitType.EnemiesInZone ? 0 : 1);
}
if (skill is null)
{
return new SkillNotFoundError();
}
return skill;
}
}