//
// IEntityUnfollowHook.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.LocalBinding.EventArgs;
using Reloaded.Hooks.Definitions.X86;
namespace NosSmooth.LocalBinding.Hooks;
///
/// A hook of CharacterManager.EntityFollow.
///
public interface IEntityUnfollowHook : INostaleHook
{
///
/// NosTale entity follow function to hook.
///
/// The player manager object.
/// Unknown. TODO.
/// 1 to proceed to NosTale function, 0 to block the call.
[Function
(
new[] { FunctionAttribute.Register.eax, FunctionAttribute.Register.edx },
FunctionAttribute.Register.eax,
FunctionAttribute.StackCleanup.Callee,
new[] { FunctionAttribute.Register.ebx, FunctionAttribute.Register.esi, FunctionAttribute.Register.edi, FunctionAttribute.Register.ebp }
)]
public delegate nuint EntityUnfollowDelegate(nuint playerManagerPtr, int unknown = 0);
///
/// Entity unfollow function.
///
public delegate void EntityUnfollowWrapperDelegate();
}