// // RunClientRequest.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using NosSmooth.Comms.Data.Messages; using NosSmooth.LocalBinding.Options; namespace NosSmooth.Comms.Inject.Messages; /// /// Request to run NosTale client. /// /// /// Should be used if /// contained not started . /// /// /// /// /// /// /// /// public record RunClientRequest ( HookManagerOptions? HookOptions = default, UnitManagerOptions? UnitManagerOptions = default, SceneManagerOptions? SceneManagerOptions = default, NetworkManagerOptions? NetworkManagerOptions = default, PlayerManagerOptions? PlayerManagerOptions = default, PetManagerOptions? PetManagerOptions = default, NtClientOptions? NtClientOptions = default );