//
// RunClientRequest.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.Comms.Data.Messages;
using NosSmooth.LocalBinding.Options;
namespace NosSmooth.Comms.Inject.Messages;
///
/// Request to run NosTale client.
///
///
/// Should be used if
/// contained not started .
///
///
///
///
///
///
///
///
public record RunClientRequest
(
HookManagerOptions? HookOptions = default,
UnitManagerOptions? UnitManagerOptions = default,
SceneManagerOptions? SceneManagerOptions = default,
NetworkManagerOptions? NetworkManagerOptions = default,
PlayerManagerOptions? PlayerManagerOptions = default,
PetManagerOptions? PetManagerOptions = default,
NtClientOptions? NtClientOptions = default
);