~ruther/CTU-FEE-B0B35APO-Semestral-project

961a234628badb64f90926e84702cf195fc2622b — František Boháček 3 years ago 49dca4f
feat: add gui container info to store window create data
2 files changed, 77 insertions(+), 0 deletions(-)

A lib-gui/include/gui_window_info.h
A lib-gui/src/gui_window_info.c
A lib-gui/include/gui_window_info.h => lib-gui/include/gui_window_info.h +26 -0
@@ 0,0 1,26 @@
#ifndef __GUI_WINDOW_H__
#define __GUI_WINDOW_H__

#include <stdint.h>
#include "gui.h"
#include "gui_container_info.h"

typedef void *(*construct_window_structure_fn)(window_t *window, void *state);
typedef bool (*gui_loop_running_fn)(void *state);
typedef void (*gui_loop_job_fn)(void *state);

typedef struct {
  uint32_t containers_count;
  construct_window_structure_fn construct;

  gui_container_info_t *containers;
} window_info_t;

bool gui_window_init_and_loop(gui_t *gui, void *state, window_info_t info,
                              gui_loop_running_fn loop_running,
                              gui_loop_job_fn job);

void gui_window_start_loop(gui_t * gui, gui_loop_running_fn loop_running,
                           gui_loop_job_fn job, void *loop_state);

#endif // __GUI_WINDOW_H__

A lib-gui/src/gui_window_info.c => lib-gui/src/gui_window_info.c +51 -0
@@ 0,0 1,51 @@
#include "gui_window_info.h"
#include "gui.h"
#include "gui_container_info.h"

bool gui_window_init_and_loop(gui_t *gui, void *state, window_info_t info,
                              gui_loop_running_fn loop_running,
                              gui_loop_job_fn job) {
  container_t containers[info.containers_count];
  window_t window = gui_window_create(containers, info.containers_count);

  uint32_t components_count = 0;
  for (int i = 0; i < info.containers_count; i++) {
    gui_container_info_t cinfo = info.containers[i];
    components_count += gui_container_info_get_components_count(cinfo);
  }

  component_t components[components_count];
  component_t *component_ptr = components;

  for (int i = 0; i < info.containers_count; i++) {
    gui_container_info_t cinfo = info.containers[i];

    uint16_t components_count = gui_container_info_get_components_count(cinfo);
    container_t container = gui_container_info_create(cinfo, component_ptr, components_count);
    gui_window_add_container(&window, container);

    component_ptr += components_count;
  }

  void *loop_state = info.construct(&window, state);

  window_t *prev_active_window = gui->active_window;

  gui->active_window = &window;
  gui_window_start_loop(gui, loop_running, job, loop_state);
  gui->active_window = prev_active_window;

  return true;
}

void gui_window_start_loop(gui_t *gui, gui_loop_running_fn loop_running,
                           gui_loop_job_fn job, void *loop_state) {
  while (loop_running(loop_state)) {
    commands_check_input(gui->commands);
    gui_update(gui);
    gui_render(gui);
    rgb_led_update(gui->pheripherals->rgb_leds);

    job(loop_state);
  }
}

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