@@ 0,0 1,41 @@
+#ifndef __RENDERER_H__
+#define __RENDERER_H__
+
+#include "gui.h"
+#include "display_utils.h"
+#include "font.h"
+
+struct renderer_t {
+ display_t *display;
+
+ uint16_t translate_x;
+ uint16_t translate_y;
+
+ uint16_t render_area_width;
+ uint16_t render_area_height;
+};
+
+renderer_t renderer_create(display_t *display);
+
+void renderer_clear(renderer_t *renderer);
+void renderer_render(renderer_t *renderer);
+
+size2d_t renderer_write_string(renderer_t *renderer, uint16_t x, uint16_t y,
+ uint16_t length, font_t *font, char *text, display_pixel_t color);
+
+size2d_t renderer_write_char(renderer_t *renderer, uint16_t x, uint16_t y,
+ font_t *font, char c, display_pixel_t color);
+
+void renderer_render_rectangle(renderer_t *renderer, uint16_t x, uint16_t y,
+ uint16_t width, uint16_t height, display_pixel_t color);
+
+void renderer_render_border(renderer_t *renderer, uint16_t x, uint16_t y,
+ uint16_t width, uint16_t height, display_pixel_t color);
+
+void renderer_translate(renderer_t *renderer, uint16_t x, uint16_t y);
+void renderer_clear_translate(renderer_t *renderer);
+
+void renderer_set_draw_area(renderer_t *renderer, uint16_t width, uint16_t height);
+void renderer_reset_draw_area(renderer_t *renderer);
+
+#endif // __RENDERER_H__
@@ 0,0 1,172 @@
+#include "renderer.h"
+#include "display_utils.h"
+#include "font.h"
+#include <string.h>
+
+renderer_t renderer_create(display_t *display) {
+ renderer_t renderer = {
+ .display = display, .translate_x = 0, .translate_y = 0};
+
+ return renderer;
+}
+
+static coords_t renderer_get_end_coords(renderer_t *renderer) {
+ coords_t coords = {
+ .x = renderer->render_area_width,
+ .y = renderer->render_area_height,
+ };
+
+ if (renderer->render_area_width == 0 && renderer->render_area_height == 0) {
+ coords.x = coords.y = 0;
+ }
+
+ return coords;
+}
+
+static coords_t coords_translate(renderer_t *renderer, int16_t x, int16_t y) {
+ coords_t coords = {
+ .x = renderer->translate_x + x,
+ .y = renderer->translate_y + y,
+ };
+
+ return coords;
+}
+
+static coords_t renderer_get_beg_coords(renderer_t *renderer) {
+ coords_t coords = {
+ .x = 0,
+ .y = 0,
+ };
+
+ return coords;
+}
+
+static bool coords_is_within(int16_t x, int16_t y, coords_t start,
+ coords_t end) {
+ if (end.x == 0 && end.y == 0) { // default for no area
+ return true;
+ }
+
+ return x >= start.x && y >= start.y && x <= end.x && y <= end.y;
+}
+
+void renderer_clear(renderer_t *renderer) {
+ display_clear(renderer->display, false);
+}
+
+void renderer_render(renderer_t *renderer) {
+ display_render(renderer->display);
+}
+
+size2d_t renderer_write_string(renderer_t *renderer, uint16_t bx, uint16_t by,
+ uint16_t length, font_t *font, char *text,
+ display_pixel_t color) {
+ uint16_t x = bx, y = by;
+ size_t len = strlen(text);
+
+ if (length != 0 && length < len) {
+ len = length;
+ }
+
+ for (int i = 0; i < len; i++) {
+ font_character_t character = font_get_character(font, text[i]);
+ renderer_write_char(renderer, x, y, font, text[i], color);
+ x += character.width + font->char_spacing;
+ }
+
+ size2d_t size = {.x = x - bx, .y = font->size + font->line_spacing};
+
+ return size;
+}
+
+size2d_t renderer_write_char(renderer_t *renderer, uint16_t x, uint16_t y,
+ font_t *font, char c, display_pixel_t color) {
+ coords_t beg = renderer_get_beg_coords(renderer);
+ coords_t end = renderer_get_end_coords(renderer);
+
+ font_character_t character = font_get_character(font, c);
+ for (int i = 0; i < font->font.height; i++) {
+ font_bits_t line_bits = character.bits[i]; // line
+
+ for (int j = 0; j < character.width; j++) {
+ bool current = (line_bits >> (8*sizeof(font_bits_t) - j - 1)) & 1;
+
+ if (current && coords_is_within(x + j, y + i, beg, end)) {
+ coords_t translated = coords_translate(renderer, x + j, y + i);
+ display_set_pixel(renderer->display, translated.x, translated.y, color);
+ }
+ }
+ }
+
+ size2d_t size = {.x = character.width + font->char_spacing,
+ .y = font->size + font->line_spacing};
+ return size;
+}
+
+void renderer_render_rectangle(renderer_t *renderer, uint16_t bx, uint16_t by,
+ uint16_t width, uint16_t height,
+ display_pixel_t color) {
+ coords_t beg = renderer_get_beg_coords(renderer);
+ coords_t end = renderer_get_end_coords(renderer);
+
+ for (int y = 0; y < height; y++) {
+ for (int x = 0; x < width; x++) {
+ if (coords_is_within(bx + x, by + y, beg, end)) {
+ display_set_pixel(renderer->display, bx + x, by + y, color);
+ }
+ }
+ }
+}
+
+void renderer_render_border(renderer_t *renderer, uint16_t x, uint16_t y,
+ uint16_t width, uint16_t height,
+ display_pixel_t color) {
+ coords_t beg = renderer_get_beg_coords(renderer);
+ coords_t end = renderer_get_end_coords(renderer);
+
+ if (width > 1 || height == 1) {
+ for (int i = 0; i < width; i++) {
+ if (coords_is_within(x + i, y, beg, end)) {
+ display_set_pixel(renderer->display, x + i, y, color);
+ }
+
+ if (coords_is_within(x + i, y + height, beg, end)) {
+ display_set_pixel(renderer->display, x + i, y + height, color);
+ }
+ }
+ }
+
+ if (height > 1) {
+ for (int i = 0; i < height; i++) {
+ if (coords_is_within(x, y + i, beg, end)) {
+ display_set_pixel(renderer->display, x, y + i, color);
+ }
+
+ if (coords_is_within(x + width, y + i, beg, end)) {
+ display_set_pixel(renderer->display, x + width, y + i, color);
+ }
+ }
+ }
+}
+
+void renderer_translate(renderer_t *renderer, uint16_t x, uint16_t y) {
+ renderer->translate_x += x;
+ renderer->translate_y += y;
+}
+
+void renderer_clear_translate(renderer_t *renderer) {
+ renderer->translate_x = 0;
+ renderer->translate_y = 0;
+}
+
+void renderer_set_draw_area(renderer_t *renderer, uint16_t width,
+ uint16_t height) {
+ renderer->render_area_width = width;
+ renderer->render_area_height = height;
+}
+
+void renderer_reset_draw_area(renderer_t *renderer) {
+
+ renderer->render_area_height = 0;
+ renderer->render_area_width = 0;
+}